AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Peru Q2 2022
Explore the performance of the top 5 co-op games on iOS in Peru during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 co-op games on the iOS platform in Peru showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Call of Duty®: Mobile saw fluctuations in its weekly revenue, peaking at approximately $14.4K at the end of March and experiencing a dip to around $4.5K in mid-June before rising to nearly $10.8K by the end of June. Weekly downloads remained relatively stable, ranging between 1.1K to 1.5K. Active users saw a slight decrease from about 16.9K at the start of the quarter to around 17.1K at the end of June.
Roblox maintained a consistent weekly revenue, averaging around $5K to $6.5K, with no significant spikes. Downloads fluctuated slightly, peaking at 1.8K in mid-April. Active users showed a steady increase from approximately 28.5K at the beginning of April to around 31.9K by the end of June.
Clash Royale experienced varied revenue, starting at around $13.9K at the end of March, and then seeing a drop to approximately $2.1K in mid-June, before recovering to about $4.6K by the end of the quarter. Downloads declined gradually from 2.9K at the start of April to around 1.5K by mid-June. Active users remained relatively stable, averaging around 85K to 101K throughout the quarter.
Pokémon GO showed a significant spike in revenue, reaching about $20.7K at the end of May, and maintaining a steady increase to approximately $5.6K by mid-June. Downloads peaked at 1.3K at the end of May, while active users increased steadily from 22.4K at the beginning of April to around 27.7K by the end of June.
Ni no Kuni: Cross Worlds, a newer entrant, had notable revenue in its initial weeks, peaking at around $16.2K at the end of May, before declining to about $4.9K by the end of June. Downloads saw a sharp decline from 1.5K in late May to just 59 by the end of June. Active users decreased from 1.3K in its launch week to about 352 by the end of June.
This analysis is based on data from Sensor Tower. For more insights and detailed metrics, visit Sensor Tower’s platform.